Is online gaming in the office a serious problem?
The New York Times’ Career Coach takes a look at online gaming in the workplace. A recent survey indicates that 24% of employees confess to playing computer games in the workplace — a statistic that may leave a lot of managers none too pleased.
Somewhat surprisingly, employers are mixed in their responses to online gaming. Some have chosen to block all gaming sites, while others have only blocked a few. Many have no clear policy, and some even believe it can be a valid way for workers to recharge their batteries, provided that it takes place in moderation.
Depending on what they’re playing, I would argue that an occasional break for
The latest generation of workers grew up on video games, and I suspect that gaming will only become increasingly widespread, and increasingly acceptable, within the office environment.
Original post by Zac Bissonnette
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